Whitney Biennial

An expressive microsite for the Whitney Museum of American Art. The site encourages Whitney members to discover new artists as they register for the Biennial exhibition.

This was a Senior UX Project focused on the three elements of visual design: art direction, content strategy and interaction design.

Context

Completed as a Senior User Experience Design Project (4 weeks)

Role

Art Direction, Interaction, Content Strategy, Prototyping, Project Management

Team

Cora Fu, David Waizel, Cam Dawson

Tools

Figma, After Effects, Premiere

Overview

The Client

Located in New York, The Whitney Museum of American Art is dedicated to showcasing twentieth-century and contemporary American art, with an emphasis on works by living artists.

The Whitney's Biennial is the country's leading exhibition of the most recent developments in American art.

Understanding the Brand

To understand the core of the Whitney Museum, we used the framework of Simon Sinek's 'Start with Why'. This framed our art direction.

Preview of Whitney UI

Proposal

The Whitney Biennial 2022 Microsite

A single screen microsite--Museum visitors explore the site through dragging and resizing the sections to discover more artists and events.

Filtering Artists

Visitors can dynamically filter through the featured artists by US State and artwork theme.

Discovering Artists

Upon selecting an artist, they can preview some of their work for the upcoming show.

Purchasing Tickets

Visitors are encouraged to purchase their museum tickets upon finding artists they are interested in visiting.

Concept

The visual design was inspired by the quirkiness and mysterious tone that the Whitney exhibited in some of their marketing material. One quote stood out to us in particular:

"See it today at the Whitney, or see it tomorrow everywhere else."

We felt that this anticipation could be communicated through the visual quality of denial and reward, so we asked:

How might we push the concept of denial and reward throughout the microsite to create anticipation and excitement in the pre-event experience?

Art Direction

Denial & Reward

We started this project with a design driven approach, pulling design qualities and principles from design studios to drive our art direction. From our research, these were the qualities we decided to follow through with.

  • Type as object
  • Simulating a shysical space
  • Depth through line and grid
  • Rhythm motion through line and repetition
Denial and Reward to create anticipation and excitement.
Art Direction Precedents from Studios

Round 1: Lateral Explorations

Our explorations focused on pushing Denial and Reward, we found that Type as Objects (C) was our strongest direction to pull forward as it captured the essence of New York atmosphere with all its moving parts.

Round 1 Lateral Explorations

The 3 Lateral Approaches

I worked directly on approach C, conducting studies on Type as Objects that framed the third direction.

Round 2: Lateral Explorations within Type as Objects

We explored different variations of color and type objects but decided that the monochromatic scheme of exploration C was the best; it conveyed more sophistication than the bright playful colors and the type objects had more structure.

Round 1 Lateral Explorations

3 Explorations within Type as Objects

Final Art Direction: Sophisticated, Bold, Mysterious

We chose to push the following qualities and principles forward because they introduced more expression and mystery, while also retaining the sophistication of the Whitney brand.

  • Intermixing figure and ground
  • Contrasting & Monochromatic Shades
  • Neutral, Wide, Square Typeface
  • Repetitive Graphic Elements
Final Art Direction
Final Art Direction Moodboard

Content Strategy

Surfacing Artists

I led the team in synthesizing the content strategy. The objective was to place the artists as the emphasis and allow visitors to become excited about artists they are passionate about.

Strategy

  • Organize the content to drive the discovery of new artists for the Biennial
  • Bring denial and reward into the reveal of content
  • Utilize a text-driven, structured approach
  • Surface artists through filtering
Content Strategy for Microsite

Interactions

Exploring Spatial Continuity

I lead the framing of the interaction study. From precedents, I found that spatial continuity could emphasize denial and reward because it controls the pacing and revealing of content.

We developed 3 different approaches within Spatial Continuity to gauge how expressive the interactions could be.

  1. Obscuration
  2. Dimensionality
  3. Dolly & Zoom
Spatial Continuity Interactions

A. Obscuration

Shifting the layout and filtering to surface artists

Second Approach with Dimensionality

B. Dimensionality

Dragging and Digging into a 3D form to discover artists.

C. Dolly & Zoom

Expanding and compressing type as objects to reveal artists.

I explored with reactive mouse hover elements to see how more expression could be communicated through treating type as objects in their interactions. View my Study on Reactive Type Interactions

Final Interaction Approach: Dragging & Obscuration

For the final interactions we chose the more functional approach of Obscuration (1) for navigating the website.

The expressiveness of the other two directions made it difficult to navigate, so Obscuration (1) allowed the artists to be surfaced faster while still incorporating the quality of Denial and Reward.

Dragging

To redirect attention and adjust content hierarchy accordingly within each section

Obscuration

Hiding content to encourage exploration and interaction.

Sliding & Scaling

Acts as a transition to reveal new elements and invite interactions.

Micro-Interactions

Brand Expression

The micro-interactions were used to bring back the more expressive interactions such as repetition and scaling. This brought the quirkiness of the Whitney Museum without compromising the functionality.

From the study on micro-interactions I conducted, we found that keeping the simple yet repetitive elements complemented the rest of the art direction.

Reflection

Leading with Design Qualities

This project was different because we started with a design quality driven approach. It was refreshing to explore different lateral approaches from functional to expressive. I learned that this approach allows one to arrive at a final form that is more expressive and unified with the design concept at its core.

Prototype Enough to Communicate

For the purpose of this course, a fully functional interactive prototype was not required. In less than half a day, I rapidly switched between animating in Figma and After Effects for the Artist Filtering and Viewing section. I would have liked to have prototyped the interactions fully in Principle, but given the time constraints, they worked to communicate the concept.